McCain's Spacecraft Encyclopedia:


Frandlar Tiluvo-Class Logistics Dropship

Frandlar Tilivar-Class Armed Logistics Dropship

Kitsune-Class Logistics Dropship

After the Zentraedi Holocaust, an estimated 13,000,000 Frandlar Tiluvo-class ships remained intact or salvageable in the Zentraedi. Most of these were decommissioned due to protoculture depletion prior to 2020. The Terran forces decommissioned their units of this class very soon after the hostilities ended. In 2033 when the Invid Invaded the System they wrecked the Factory sattelite and most of the vessel stored within, 99% of all ships stored in the Factory Sattelite were damaged beyond repair and scrapped the still useable components either used to restore the remaining vessels or were put in storage.

The RF inherited the remaining 64 of the 70 original Kitsune's that were brought with them.

In 2118 all the remaining hulls and spare component parts were sold to Ivar Morton a wealthy Entrepeneur living on Sabeta 3 who refit the vessels with modern day weapons and electronics systems and had the vessels almost totally rebuilt to Human size and then used them to open a cargo and passenger transportation firm in 2125. It wasn't till what has become known as the Merchant War did Morton lose any of the ships when elemants in both the Karbarran Trade Guild and Corrupt Politicians in both the RF and Alliance Hierarchy decided they wanted a piece of Morton's pie and some how managed to convince the Military that Morton was actually in collaboration with the Thlarg and Klarth; Morton was brought to trial but had a massive heartattack during the trial when he was accused. The Vice President of Morton Interstellar Transportation His Daughter Ivana Morton immediatly called all of her ships back (Note: almost all of the planets in the sector of Sabeta 3 were employed by or relied upon trade with MIST). The military immediatly jumped in and attacked. By the end of the War Morton had lost 15% of their ships but had managed to beat back their attackers and had the Sabeta 3 Sector declared a Sovereign Government which was named the Merchant Guild.

Only 130,000 of these vessels were salvageable and 19,500 were lost during the Merchant War.

Slightly over 1500 Tilivar craft were found in the Maltierinien Ship depot along with 25,000 Sian Macross, 125,000 Seron Ameg Hulls.

Design: Unknown Design Bureua
Builder: Various
Operator: Zentraedi Navy (1630 to end of Mercantile Empire); Merchant Guild (2118 to present)

Ships Complement:

Zentraedi Ships: (85 men):

Ship's Crew: 5 men,
Troops: 80 men,

Human Ships: (8080 men):

Ship's Crew (5 men),
Passengers (480 men),

Dimensions:

Diameter: 110 meters
Height: 43.1 meters,
Mass: 3165 metric tons,
Fuel Mass: 1894 metric tons.

Propulsion Systems:

Main power system: Zorrelev-4628-Kaurlitzs protoculture-fueled Reflex furnace cluster. The powerplant can nominally deliver up to 1720 megawatts of power, and can operate for 34 minutes at maximum power before overheat initiates auto-shutdown.

Anti-gravity System (1): 2 Lebequonma anti-gravity pods.

Space Fold: None.

Endurance and Mobility Limits:

Dry stores: 3 days for Zentraedi, 21 Days for Terran.
Reflex Furnace: A 20 year span before rebuild or replacement has to occur.
Hull Endurance: 640 years.

Weapons Systems: (2141 refit):

Tilivar Only:

Makral Mossil 918 particle cannon (2): For centuries this combined particle beam and laser weapon has been the standard medium cannon armament on Zentraedi vessels. Two different beam weapons (variable frequency laser and particle beam cannon) are provided on one mount so that the discharge medium can be chosen as the optimum for the local target and environment conditions. Both weapons have the same yield at the muzzle. The laser can be fired in a low power mode directly before the particle beam fires, this setting is typically used to burn a vacuum path for the particles through an atmosphere. Because of the slow recharge time of the larger weapons, and the flexibility inherent in the double mount, this cannon turret is the weapon system most often utilized on board Zentraedi vessels. For ground support, it is the only effective weapon as the other systems are to heavy to be used around own troops. The cannon, as most Zentraedi beam weapon systems, has an effective range of 300,000 km. Each full-intensity shot has a yield of 1000 MJ, and the cannons can cycle through their firing sequence once every three seconds. The exact location of these weapons varied by building yard, but the most common scheme mounted 14 of the turrets in the forward section of the hull, another six forward of each engine, and the remaining 20 mounted in the sectors the forward weapons did not cover.

Touwhaug Rasar 481 (2): A missile launcher mounted in a pop-up turret, firing anti-mecha/missile missiles, though the projectiles can guide on point-blank enemy ships. When the missiles are released they are already on their intercept vectors, or very close to them. Each turret has a reload time of 3.6 seconds and a magazine with a 15 round capacity. They are mounted for spherical coverage.

The missile system used is the SAA-1 Granite (Gliquoun Touwhaug), a weapon with a conventional blast fragmentation warhead of 278 kg and an atmospheric range of 112 km. at a speed of Mach 7.5.

Zentraedi Ships:

Mecha Complement:

75 Mecha of all types

Human Ships:

75 to 100 Mecha of all types


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Updated: 10:24:2000

Thanks to the Unofficial Robotech Reference Guide for the pics and info.